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Sl̴e̴r̵p̴ / vol. II

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Sl̴e̴r̵p̴ / vol. II

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Description

Slerp is a mathematical function that interpolates three dimensional rotational animation between two existing angles in space. It exists to provide a predictable algorithm as state flows from one existence into another. This concept is explored via weighted concatenation of mpeg4 motion vectors from initial footage and from additional footage shot personally. What we find is that consumption is seamlessly net neutral. For every action there is an equal and opposite reaction, resulting in an equal pull and give of dimensions. Does this law of physics follow the same goal of slerp? Idk, but make sure you slerp it up bby ;) Technologies used: FFmpeg Modified version of Datamosh 2 FFglitch ESRGAN Super SloMo After Effects Blender Languages: Javascript Python

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